Areas › Design
Pick a role that fits you
- Technical Designer
A technical designer bridges the gap between game design and programming, implementing gameplay assets and features using e.g. scripting tools. They work closely with designers and engineers to ensure features are both creatively engaging and technically efficient.
- Level Designer
A level designer creates engaging and well-balanced game environments, designing layouts, pacing, and player interactions. They work closely with artists and programmers to ensure levels support gameplay mechanics, narrative, and player experience.
- Game Writer
A game writer creates narratives, dialogue, and lore to shape the game's story and world. They work closely with designers and developers to ensure storytelling integrates seamlessly with gameplay and player choices.
- Narrative Designer
A narrative designer structures and integrates storytelling elements, such as dialogue, world-building, and character arcs with the game's mechanics and systems. They collaborate with writers, designers, and developers to ensure the narrative enhances player immersion and interactivity.
- Content (Live) Designer
A content (live) designer creates and manages ongoing in-game content, events, and updates to keep players engaged over time. They work closely with designers and analysts to balance gameplay, introduce fresh experiences, and respond to player feedback.
- Systems Designera.k.a. Game Designer
A systems designer develops and balances core gameplay mechanics, such as progression, economy, and combat systems. They ensure these systems work cohesively and coherently to create engaging and rewarding player experiences.
- Gameplay Designera.k.a. Mechanics Designer;Game Designer
A gameplay designer creates and refines interactive mechanics, controls, and features to ensure engaging and responsive player experiences. They work closely with programmers, artists, and other designers to balance gameplay and enhance immersion.
- UX/UI Designera.k.a. UX Designer;UI Designer
A UX/UI designer focuses on creating intuitive and visually appealing user interfaces while ensuring a seamless and accessible player experience. They design menus, HUD elements, and navigation flows, balancing aesthetics with functionality to enhance usability.
- Monetisation Designer
A monetisation designer develops and optimises in-game revenue systems, such as microtransactions, subscriptions, and reward structures. They balance player engagement and business goals to create fair, enjoyable, and sustainable monetisation strategies.