Areas › Art
Pick a role that fits you
- Marketing Artist
A marketing artist creates visual assets such as key art, trailers, and advertisements to promote games. They work closely with marketing and design teams to ensure the artwork captures the game's style and appeals to the target audience.
- Game Artist / Illustrator
A game artist or illustrator creates visual assets such as characters, environments, and props to bring the game's world to life. They work closely with designers and developers to ensure the art style aligns with the game's vision and enhances player immersion.
- Concept Artist
A concept artist creates early visual designs for characters, environments, and objects to establish the game's artistic direction. They work closely with designers and art teams to develop inspiring and functional concepts that guide the production process.
- Environment Artist (3D)
An environment artist (3D) designs and creates detailed, immersive game worlds, including landscapes, architecture, and props. They use modelling, texturing, and lighting techniques to ensure visually stunning and optimised environments that enhance gameplay and storytelling.
- UI Artist
A UI artist designs visually appealing and user-friendly interfaces, including menus, HUD elements, and icons. They ensure the UI aligns with the game's style while enhancing usability and player experience.
- 2D Animator
A 2D animator creates fluid and expressive animations for characters, environments, and effects. They use traditional and digital techniques to bring movement and personality to the game's visuals.
- 3D Animator
A 3D animator creates dynamic and realistic animations for characters, creatures, and objects. They use keyframe animation and motion capture techniques to bring movement, emotion, and responsiveness to the game.
- Character Artist (3D)
A character artist (3D) designs and sculpts detailed, high-quality 3D characters, including their models, textures, and materials. They work closely with designers and animators to ensure characters are visually appealing, technically optimised, and fit the game's artistic style.
- Technical Artist
A technical artist acts as a bridge between artists and programmers, ensuring that art assets are optimised for performance and workflow efficiency. They develop tools, shaders, and pipelines to streamline production and enhance visual quality while maintaining technical constraints.